Since my last milestone, I have been spending a lot of time in Maya and Cinema 4D making the assets for my animation. In Cinema 4D, I compiled furniture assets I had made in the past and created new ones to fill a home office, which is the setting for my short. I felt confident modeling my props in Maya. These included among other things: a mason jar, a flyswatter, a toy hammer, and a computer mouse.

Slipper modeled in Maya

Toy hammer modeled in Maya, no smoothing yet
Next, I will be starting on modeling my character and the bug that emerges from the computer. I am making the segmented versions at the moment, but later on I will be bringing the character into ZBrush and sculpting it to a finalized state.

Character modeling progress