Since the last milestone, I have done more work with my character and the bug. I am almost ready to segment and rig both of them. I plan to use the advanced biped and insect rigs in Cinema 4D respectively. I plan to go back later and add more details to each when it is time to make my skinned rig. I am planning to keep a more blocky and art deco style for the bug to differentiate it as being from a different world (as in the computer world) from the human character.
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